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ECAI
2004
Springer
14 years 4 months ago
When Are Behaviour Networks Well-Behaved?
Agents operating in the real world have to deal with a constantly changing and only partially predictable environment and are nevertheless expected to choose reasonable actions qui...
Bernhard Nebel, Yuliya Babovich-Lierler
IEAAIE
2004
Springer
14 years 4 months ago
Comparison of Different Coordination Strategies for the RoboCupRescue Simulation
A fundamental difficulty faced by cooperative multiagent systems is to find how to efficiently coordinate agents. There are three fundamental processes to solve the coordination pr...
Sébastien Paquet, Nicolas Bernier, Brahim C...
MICAI
2004
Springer
14 years 4 months ago
Don't You Escape! I'll Tell You My Story
Abstract. This paper makes two contributions to increasing the engagement of users in virtual heritage environments by adding virtual living creatures. This work is carried out on ...
Jesús Ibáñez, Carlos Delgado-...
CA
2003
IEEE
14 years 4 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
WETICE
2003
IEEE
14 years 4 months ago
Developing Adaptive and Context-aware Applications in Dynamic Networks
Suitable programming models and associated supporting infrastructures are required to deal with large software systems dived in complex and dynamic network environments. Here, wit...
Marco Mamei, Franco Zambonelli, Letizia Leonardi