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IVA
2009
Springer
14 years 5 months ago
Varying Personality in Spoken Dialogue with a Virtual Human
We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
IJCNN
2008
IEEE
14 years 4 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
RECONFIG
2008
IEEE
107views VLSI» more  RECONFIG 2008»
14 years 4 months ago
Fast Implementation of a Bio-inspired Model for Decentralized Gathering
In the context of the emergence of alternative computing resources to address the challenge of the upcoming end of Moore’s law, we consider the feasibility of gathering computat...
Bernard Girau, Cesar Torres-Huitzil
AGILEDC
2007
IEEE
14 years 4 months ago
The Growth of an Agile Coach Community at a Fortune 200 Company
Adopting Agile takes courage, perseverance, and continued reinforcement. To meet these needs, a community of Agile Coaches organically emerged at Capital One to provide support an...
Kara Silva, Chris Doss
ICRA
2007
IEEE
117views Robotics» more  ICRA 2007»
14 years 4 months ago
Techniques and Applications for Persistent Backgrounding in a Humanoid Torso Robot
— One of the most basic capabilities for an agent with a vision system is to recognize its own surroundings. Yet surprisingly, despite the ease of doing so, many robots store lit...
David Walker Duhon, Jerod J. Weinman, Erik G. Lear...