Texture segmentation is a difficult problem, as is apparent from camouflage pictures. A Textured region can contain texture elements of various sizes, each of which can itself be ...
Instruction reuse is a microarchitectural technique that improves the execution time of a program by removing redundant computations at run-time. Although this is the job of an op...
ShareStreams (Scalable Hardware Architectures for Stream Schedulers) is a canonical architecture for realizing a range of scheduling disciplines. This paper discusses the design c...