In this paper we present an intrusion detection engine comprised of two main elements; firstly, a neural network for the actual detection task and secondly watermarking techniques...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
We propose a series of methods to represent the evolution of a field of science at different levels: namely micro, meso and macro levels. We use a previously introduced asymmetric...
Stream languages explicitly describe fork-join parallelism and pipelines, offering a powerful programming model for many-core Multi-Processor Systems on Chip (MPSoC). In an embedd...