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129
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TOG
2010
114views more  TOG 2010»
14 years 10 months ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...
100
Voted
ICPR
2008
IEEE
15 years 10 months ago
A bottom-up, view-point invariant human detector
We propose a bottom-up human detector that can deal with arbitrary poses and viewpoints. Heads, limbs and torsos are individually detected, and an efficient assembly strategy is u...
Nicolas Thome, Sebastien Ambellouis
132
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ACMACE
2009
ACM
15 years 4 months ago
Getting acquainted in Second Life: human agent interactions in virtual environments
The paper investigates human agent interactions in virtual environments like Second Life. As interactions in such environments are inherently social, the agent should be able to p...
Christian Pallay, Matthias Rehm, Ekaterina Kurdyuk...
JDCTA
2008
102views more  JDCTA 2008»
15 years 3 months ago
Human Factors and Design Issues in Multimodal (Speech/Gesture) Interface
Multimodal interfaces are the emerging technology that offers expressive, transparent, efficient, robust, and mobile human-computer interaction. In this paper, we described the sp...
C. J. Lim, Younghwan Pan, Jane Lee
CVPR
2007
IEEE
16 years 5 months ago
3D Face Recognition Founded on the Structural Diversity of Human Faces
We present a systematic procedure for selecting facial fiducial points associated with diverse structural characteristics of a human face. We identify such characteristics from th...
Shalini Gupta, J. K. Aggarwal, Mia K. Markey, Alan...