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EDBT
2010
ACM
144views Database» more  EDBT 2010»
15 years 8 months ago
Timely YAGO: harvesting, querying, and visualizing temporal knowledge from Wikipedia
Recent progress in information extraction has shown how to automatically build large ontologies from high-quality sources like Wikipedia. But knowledge evolves over time; facts ha...
Yafang Wang, Mingjie Zhu, Lizhen Qu, Marc Spaniol,...
AAAI
2007
15 years 7 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
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AIIDE
2007
15 years 7 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
ICIA
2007
15 years 7 months ago
VizScript: Visualizing Complex Interactions in Multi-Agent Systems
We address the problem of users creating visualizations to debug and understand multi-agent systems. The key challenges are that (1) needs arise dynamically, i.e., it is difficult...
Jing Jin, Rajiv T. Maheswaran, Romeo Sanchez, Pedr...
WSC
2008
15 years 7 months ago
Phrase based browsing for simulation traces of network protocols
Most discrete event simulation frameworks are able to output simulation runs as a trace. The Network Simulator 2 (NS2) is a prominent example that does so to decouple generation o...
Nathan J. Schmidt, Peter Kemper