Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
We present an algorithm to identify the flat and tubular regions of a three dimensional shape from its point sample. We consider the distance function to the input point cloud an...
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...
The signed distance field of a surface can effectively support many geometry processing tasks such as decimation, smoothing, and Boolean operations since it provides efficient a...
Abstract. This text describes how persistent object system technology developed in European basic research is being used by a small German startup software company to realize innov...
Andreas Gawecki, Florian Matthes, Joachim W. Schmi...