This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
The performance of many modern computer and communication systems is dictated by the latency of communication pipelines. At the same time, power/energy consumption is often another...
Supporting graceful schema evolution represents an unsolved problem for traditional information systems that is further exacerbated in web information systems, such as Wikipedia a...
We consider the important problem of energy balanced data propagation in wireless sensor networks and we extend and generalize previous works by allowing adaptive energy assignment...