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» Algebras for Moving Objects and Their Implementation
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CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
IWCM
2004
Springer
14 years 1 months ago
Bayesian Approaches to Motion-Based Image and Video Segmentation
We present a variational approach for segmenting the image plane into regions of piecewise parametric motion given two or more frames from an image sequence. Our model is based on ...
Daniel Cremers
INTERNET
2002
175views more  INTERNET 2002»
13 years 7 months ago
Web Services Interaction Models, Part 1: Current Practice
of abstractions a middleware system makes available to applications, they figure prominently in determining the breadth and variety of application integration that the middleware s...
Steve Vinoski
CVPR
2009
IEEE
1626views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Coded Exposure Deblurring: Optimized Codes for PSF Estimation and Invertibility
We consider the problem of single image object motion deblurring from a static camera. It is well known that deblurring of moving objects using a traditional camera is ill-posed, d...
Amit K. Agrawal, Yi Xu
DAGSTUHL
2010
13 years 9 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao