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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IPPS
1996
IEEE
14 years 2 days ago
Practical Algorithms for Selection on Coarse-Grained Parallel Computers
In this paper, we consider the problem of selection on coarse-grained distributed memory parallel computers. We discuss several deterministic and randomized algorithms for paralle...
Ibraheem Al-Furaih, Srinivas Aluru, Sanjay Goil, S...
IPPS
2003
IEEE
14 years 1 months ago
Approximate Search Engine Optimization for Directory Service
Today, in many practical E-Commerce systems, the real stored data usually are short strings, such as names, addresses, or other information. Searching data within these short stri...
Kai-Hsiang Yang, Chi-Chien Pan, Tzao-Lin Lee
DAC
2006
ACM
14 years 9 months ago
A parallelized way to provide data encryption and integrity checking on a processor-memory bus
This paper describes a novel engine, called PE-ICE (Parallelized Encryption and Integrity Checking Engine), enabling to guarantee confidentiality and integrity of data exchanged b...
Reouven Elbaz, Lionel Torres, Gilles Sassatelli, P...