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QEST
2006
IEEE
14 years 2 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
AAAI
2007
13 years 11 months ago
Predictive Exploration for Autonomous Science
Often remote investigations use autonomous agents to observe an environment on behalf of absent scientists. Predictive exploration improves these systems’ efficiency with onboa...
David R. Thompson
INFOCOM
2009
IEEE
14 years 3 months ago
Trap Coverage: Allowing Coverage Holes of Bounded Diameter in Wireless Sensor Networks
—Tracking of movements such as that of people, animals, vehicles, or of phenomena such as fire, can be achieved by deploying a wireless sensor network. So far only prototype sys...
Paul Balister, Zizhan Zheng, Santosh Kumar, Prasun...
SIGMOD
2006
ACM
149views Database» more  SIGMOD 2006»
14 years 8 months ago
Efficient query processing on unstructured tetrahedral meshes
Modern scientific applications consume massive volumes of data produced by computer simulations. Such applications require new data management capabilities in order to scale to te...
Stratos Papadomanolakis, Anastassia Ailamaki, Juli...
SIGGRAPH
1997
ACM
14 years 23 days ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik