In video surveillance, automatic methods for scene understanding and activity modeling can exploit the high redundancy of object trajectories observed over a long period of time. ...
In this paper, we report on an interactive system and the results ofa formal user study that was carried out with the aim of comparing two approaches to estimating users' int...
Boris Brandherm, Helmut Prendinger, Mitsuru Ishizu...
We address the learning of trust based on past observations and context information. We argue that from the truster's point of view trust is best expressed as one of several ...
Mechanism design (MD) has recently become a very popular approach in the design of distributed systems of autonomous agents. A key assumption required for the application of MD is...
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...