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» Algorithms, games, and the internet
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CMMR
2004
Springer
168views Music» more  CMMR 2004»
14 years 3 months ago
Internet Archive of Electronic Music IAEM - internet Audio Rendering System iARS
Abstract. The Internet Archive for Electronic Music (IAEM) is intended to be a platform to access an extensive and distributed archive of electronic music. It combines collaborativ...
Christopher Frauenberger, Winfried Ritsch
ATAL
2007
Springer
14 years 4 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
COCOA
2007
Springer
14 years 4 months ago
Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Eric J. Friedman, Adam Scott Landsberg
AIIDE
2007
14 years 5 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
SAGT
2010
Springer
156views Game Theory» more  SAGT 2010»
13 years 8 months ago
Partition Equilibrium Always Exists in Resource Selection Games
Abstract. We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their stra...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate