Sciweavers

4435 search results - page 36 / 887
» Algorithms, games, and the internet
Sort
View
ESA
2010
Springer
178views Algorithms» more  ESA 2010»
13 years 11 months ago
Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness
We characterize the price of anarchy in weighted congestion games, as a function of the allowable resource cost functions. Our results provide as thorough an understanding of this ...
Kshipra Bhawalkar, Martin Gairing, Tim Roughgarden
SODA
2010
ACM
145views Algorithms» more  SODA 2010»
13 years 8 months ago
On the Equilibria of Alternating Move Games
We consider computational aspects of alternating move games, repeated games in which players take actions at alternating time steps rather than playing simultaneously. We show tha...
Aaron Roth, Maria-Florina Balcan, Adam Kalai, Yish...
STOC
1997
ACM
116views Algorithms» more  STOC 1997»
14 years 2 months ago
Direct Product Results and the GCD Problem, in Old and New Communication Models
This paper contains several results regarding the communication complexity model and the 2-prover games model, which are based on interaction between the two models:
Itzhak Parnafes, Ran Raz, Avi Wigderson
CORR
2010
Springer
157views Education» more  CORR 2010»
13 years 8 months ago
Stochastic Budget Optimization in Internet Advertising
Internet advertising is a sophisticated game in which the many advertisers "play" to optimize their return on investment. There are many "targets" for the adve...
Bhaskar DasGupta, S. Muthukrishnan
CG
2008
Springer
13 years 12 months ago
An Analysis of UCT in Multi-player Games
The UCT algorithm has been exceedingly popular for Go, a two-player game, significantly increasing the playing strength of Go programs in a very short time. This paper provides an ...
Nathan R. Sturtevant