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» Algorithms, games, and the internet
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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
14 years 2 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 3 months ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
TON
2010
105views more  TON 2010»
13 years 4 months ago
Internet QoS and Regulations
This paper investigates the effects of transition from a single-service class to two-service classes in the Internet. We consider multiple competing Internet Service Providers (ISP...
Nikhil Shetty, Galina Schwartz, Jean C. Walrand
INFOCOM
2005
IEEE
14 years 3 months ago
Pricing differentiated Internet services
— One of the critical challenges facing the networking industry today is to increase the profitability of Internet services. One well-known method in economics for increasing th...
Linhai He, Jean C. Walrand
NETCOOP
2007
Springer
14 years 4 months ago
Pricing for QoS Provisioning Across Multiple Internet Service Provider Domains
In this paper we introduce a pricing scheme to be employed between a group of Internet service providers (ISPs) and a customer who wishes to initiate a packet flow from a fixed o...
Soheil Saberi, Roland P. Malhamé, Lorne Mas...