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» Algorithms, games, and the internet
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IFIP
2001
Springer
14 years 1 months ago
Better Safe than Sorry? In Search of an Internet Business Model in Online Entertainment
This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
Ola Henfridsson, Helena Holmström, Ole Hanset...
NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
IICS
2009
Springer
14 years 3 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
TON
2002
148views more  TON 2002»
13 years 8 months ago
Internet pricing with a game theoretical approach: concepts and examples
The basic concepts of three branches of game theory, leader
Xi-Ren Cao, Hong-Xia Shen, Rodolfo A. Milito, Patr...
GLOBECOM
2009
IEEE
14 years 3 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey