We consider two-player games played for an infinite number of rounds, with -regular winning conditions. The games may be concurrent, in that the players choose their moves simulta...
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the ope...
In this paper, we study methods for improving the utility and privacy of reputation scores for online auctions, such as used in eBay, so as to reduce the effectiveness of feedbac...