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» Algorithms, games, and the internet
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STOC
2001
ACM
161views Algorithms» more  STOC 2001»
14 years 10 months ago
Quantitative solution of omega-regular games
We consider two-player games played for an infinite number of rounds, with -regular winning conditions. The games may be concurrent, in that the players choose their moves simulta...
Luca de Alfaro, Rupak Majumdar
COCO
2008
Springer
129views Algorithms» more  COCO 2008»
13 years 11 months ago
Constraint Logic: A Uniform Framework for Modeling Computation as Games
We introduce a simple game family, called Constraint Logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be in...
Erik D. Demaine, Robert A. Hearn
JSAC
2008
139views more  JSAC 2008»
13 years 10 months ago
A Game-Theoretic Framework for Medium Access Control
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Tao Cui, Lijun Chen, Steven H. Low
ICASSP
2011
IEEE
13 years 1 months ago
A new speaker identification algorithm for gaming scenarios
Speaker identification is a well-established research problem but has not been a major application used in gaming scenarios. In this paper, we propose a new algorithm for the ope...
Hoang Do, Ivan Tashev, Alex Acero
CORR
2011
Springer
196views Education» more  CORR 2011»
13 years 1 months ago
Privacy-Enhanced Reputation-Feedback Methods to Reduce Feedback Extortion in Online Auctions
In this paper, we study methods for improving the utility and privacy of reputation scores for online auctions, such as used in eBay, so as to reduce the effectiveness of feedbac...
Michael T. Goodrich, Florian Kerschbaum