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» Algorithms, games, and the internet
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JSAC
2008
146views more  JSAC 2008»
13 years 10 months ago
On the Interaction and Competition among Internet Service Providers
The current Internet architecture comprises of different privately owned Internet service providers (ISPs) where higher tier ISPs supply connectivity service to lower tier ISPs an...
Sam C. M. Lee, John C. S. Lui
NSDI
2004
13 years 11 months ago
OverQoS: An Overlay Based Architecture for Enhancing Internet QoS
This paper describes the design, implementation, and experimental evaluation of OverQoS, an overlay-based architecture for enhancing the best-effort service of today's Intern...
Lakshminarayanan Subramanian, Ion Stoica, Hari Bal...
ATAL
2006
Springer
13 years 12 months ago
Can good learners always compensate for poor learners?
Can a good learner compensate for a poor learner when paired in a coordination game? Previous work has given an example where a special learning algorithm (FMQ) is capable of doin...
Keith Sullivan, Liviu Panait, Gabriel Catalin Bala...
WWW
2005
ACM
14 years 3 months ago
Shared lexicon for distributed annotations on the Web
The interoperability among distributed and autonomous systems is the ultimate challenge facing the semantic web. Heterogeneity of data representation is the main source of problem...
Paolo Avesani, Marco Cova
FSTTCS
2008
Springer
13 years 11 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn