Sciweavers

4435 search results - page 67 / 887
» Algorithms, games, and the internet
Sort
View
MHCI
2009
Springer
14 years 4 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
ICNP
2002
IEEE
14 years 2 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
DIGRA
2005
Springer
14 years 3 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
COLING
1996
13 years 11 months ago
Identifying the Coding System and Language of On-line Documents on the Internet
This paper proposes a new algorithm that simultaneously identifies the coding system and language of a code string fetched from the Internet, especially World-Wide Web. The algori...
Gen-itiro Kikui
ICASSP
2009
IEEE
13 years 7 months ago
A game theoretical algorithm for joint power and topology control in distributed WSN
In this paper, the issue of network topology control in wireless networks using a fully distributed algorithm is considered. Whereas the proposed distributed algorithm is designed...
Pau Closas, Alba Pages-Zamora, Juan A. Ferná...