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» Algorithms, games, and the internet
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GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
14 years 6 days ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
CONCUR
2006
Springer
14 years 8 days ago
Strategy Improvement for Stochastic Rabin and Streett Games
A stochastic graph game is played by two players on a game graph with probabilistic transitions. We consider stochastic graph games with -regular winning conditions specified as Ra...
Krishnendu Chatterjee, Thomas A. Henzinger
IWEC
2004
13 years 10 months ago
Networked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
WWW
2009
ACM
14 years 9 months ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
ATAL
2010
Springer
13 years 9 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein