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» Algorithms and Data Structures for Computer Topology
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CIVR
2007
Springer
164views Image Analysis» more  CIVR 2007»
14 years 3 months ago
Inducing a perceptual relevance shape classifier
In this paper, we develop a system to classify the outputs of image segmentation algorithms as perceptually relevant or perceptually irrelevant with respect to human perception. T...
Victoria J. Hodge, John P. Eakins, James Austin
VIS
2009
IEEE
211views Visualization» more  VIS 2009»
14 years 10 months ago
Isosurface Extraction and View-Dependent Filtering from Time-Varying Fields Using Persistent Time-Octree (PTOT)
We develop a new algorithm for isosurface extraction and view-dependent filtering from large time-varying fields, by using a novel Persistent Time-Octree (PTOT) indexing structure....
Cong Wang, Yi-Jen Chiang
EDBT
2010
ACM
185views Database» more  EDBT 2010»
13 years 11 months ago
Probabilistic threshold k nearest neighbor queries over moving objects in symbolic indoor space
The availability of indoor positioning renders it possible to deploy location-based services in indoor spaces. Many such services will benefit from the efficient support for k n...
Bin Yang 0002, Hua Lu, Christian S. Jensen
ICSM
2005
IEEE
14 years 2 months ago
Co-Change Visualization
Clustering layouts of software systems combine two important aspects: they reveal groups of related artifacts of the software system, and they produce a visualization of the resul...
Dirk Beyer