We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
In this paper, we develop a system to classify the outputs of image segmentation algorithms as perceptually relevant or perceptually irrelevant with respect to human perception. T...
We develop a new algorithm for isosurface extraction and view-dependent filtering from large time-varying fields, by using a novel Persistent Time-Octree (PTOT) indexing structure....
The availability of indoor positioning renders it possible to deploy location-based services in indoor spaces. Many such services will benefit from the efficient support for k n...
Clustering layouts of software systems combine two important aspects: they reveal groups of related artifacts of the software system, and they produce a visualization of the resul...