—This paper describes a complete system to create anatomically accurate example-based volume deformation and animation of articulated body regions, starting from multiple in vivo...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
An algorithm for simulating simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. We also present ...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...