The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
In the area of 3D shape analysis, research in mesh segmentation has always been an important topic, as it is a fundamental low-level task which can be utilized in many application...
d Abstract] K. Buchin Dept. Computer Science Utrecht University The Netherlands buchin@cs.uu.nl M. Buchin Dept. Computer Science Utrecht University The Netherlands maike@cs.uu.nl ...
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those fou...
Brian Wyvill, Cornelius W. A. M. van Overveld, M. ...
Collision detection between moving objects is an open question which raises major problems concerning its algorithmic complexity. In this paper we present a polygon collision dete...