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» Algorithms for Cartogram Animation
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NPAR
2006
ACM
15 years 8 months ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
INFOVIS
2003
IEEE
15 years 7 months ago
Visualizing Evolving Networks: Minimum Spanning Trees versus Pathfinder Networks
Network evolution is a ubiquitous phenomenon in a wide variety of complex systems. There is an increasing interest in statistically modeling the evolution of complex networks such...
Chaomei Chen, Steven Morris
119
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GRAPHITE
2003
ACM
15 years 7 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
SIGGRAPH
2000
ACM
15 years 6 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 5 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert