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ATAL
2007
Springer
14 years 2 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
COCOA
2007
Springer
14 years 2 months ago
Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Eric J. Friedman, Adam Scott Landsberg
AIIDE
2007
13 years 11 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
SAGT
2010
Springer
156views Game Theory» more  SAGT 2010»
13 years 7 months ago
Partition Equilibrium Always Exists in Resource Selection Games
Abstract. We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their stra...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
ICVS
2003
Springer
14 years 1 months ago
Performance Evaluation Metrics and Statistics for Positional Tracker Evaluation
This paper discusses methods behind tracker evaluation, the aim being to evaluate how well a tracker is able to determine the position of a target object. Few metrics exist for pos...
Chris J. Needham, Roger D. Boyle