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TCS
2008
13 years 8 months ago
Sequential and parallel triangulating algorithms for Elimination Game and new insights on Minimum Degree
1 Elimination Game is a well known algorithm that simulates Gaussian elimination of matrices on graphs, and it computes a triangulation of the input graph. The number of fill edge...
Anne Berry, Elias Dahlhaus, Pinar Heggernes, Genev...
NETGAMES
2006
ACM
14 years 2 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
13 years 7 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
APPROX
2008
Springer
124views Algorithms» more  APPROX 2008»
13 years 10 months ago
Deterministic 7/8-Approximation for the Metric Maximum TSP
We present the first 7/8-approximation algorithm for the maximum traveling salesman problem with triangle inequality. Our algorithm is deterministic. This improves over both the r...
Lukasz Kowalik, Marcin Mucha
JAIR
2010
153views more  JAIR 2010»
13 years 7 months ago
Algorithms for Closed Under Rational Behavior (CURB) Sets
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-pl...
Michael Benisch, George B. Davis, Tuomas Sandholm