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GECCO
2004
Springer
129views Optimization» more  GECCO 2004»
15 years 10 months ago
Memetic Optimization of Video Chain Designs
Abstract. Improving image quality is the backbone of highly competitive display industry. Contemporary video processing system design is a challenging optimization problem. General...
Walid Ali, Alexander P. Topchy
CIKM
2009
Springer
15 years 9 months ago
Density-based clustering using graphics processors
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Christian Böhm, Robert Noll, Claudia Plant, B...
ICIP
1999
IEEE
15 years 9 months ago
Wavelet-Domain Regularized Deconvolution for ILL-Conditioned Systems
by 0. In the discrete Fourier transform (DFT) domain, We propose a hybrid approach to wavelet-based image deconvolution that comprises Fourier-domain system inversion followed by w...
Ramesh Neelamani, Hyeokho Choi, Richard G. Baraniu...
CODES
1996
IEEE
15 years 8 months ago
A Multi-Level Transformation Approach to HW/SW Codesign: A Case Study
This reported work applies a transformational synthesis approach to hardware/software codesign. In this approach, the process of algorithm design is coupled early on with hardware...
Tommy King-Yin Cheung, Graham R. Hellestrand, Pras...
EGH
2004
Springer
15 years 8 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan