We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
Clustering partitions a collection of objects into groups called clusters, such that similar objects fall into the same group. Similarity between objects is defined by a distance ...
Venkatesh Ganti, Raghu Ramakrishnan, Johannes Gehr...
Let S be a set of n points in a metric space, and k a positive integer. Algorithms are given that construct k-fault-tolerant spanners for S. If in such a spanner at most k vertice...
Christos Levcopoulos, Giri Narasimhan, Michiel H. ...
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...