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AAAI
2006

Overconfidence or Paranoia? Search in Imperfect-Information Games

14 years 1 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and algorithm are general enough to incorporate a wide variety of opponent models. We analyze two opponent models. The "paranoid" model is an information-set analog of the minimax rule used in perfect-information games. The "overconfident" model assumes the opponent moves randomly. Our experimental tests in the game of kriegspiel chess (an imperfect-information variant of chess) produced surprising results: (1) against each other, and against one of the kriegspiel algorithms presented at IJCAI-05, the overconfident model usually outperformed the paranoid model; (2) the performance of both models depended greatly on how well the model corresponded to the opponent's behavior. These results suggest that the usual assumption of perfect-information game tree search--that the opponent will cho...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AAAI
Authors Austin Parker, Dana S. Nau, V. S. Subrahmanian
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