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» Algorithms for Game Metrics
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146
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MOBICOM
2005
ACM
15 years 9 months ago
PeopleNet: engineering a wireless virtual social network
People often seek information by asking other people even when they have access to vast reservoirs of information such as the Internet and libraries. This is because people are gr...
Mehul Motani, Vikram Srinivasan, Pavan Nuggehalli
141
Voted
SIGMETRICS
2005
ACM
117views Hardware» more  SIGMETRICS 2005»
15 years 9 months ago
Classifying scheduling policies with respect to higher moments of conditional response time
In addition to providing small mean response times, modern applications seek to provide users predictable service and, in some cases, Quality of Service (QoS) guarantees. In order...
Adam Wierman, Mor Harchol-Balter
128
Voted
OOPSLA
2005
Springer
15 years 9 months ago
Estimating software based on use case points
It is well documented that software product cost estimates are notoriously inaccurate across the software industry. Creating accurate cost estimates for software product developme...
Edward R. Carroll
133
Voted
SI3D
2003
ACM
15 years 9 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
130
Voted
SI3D
1999
ACM
15 years 8 months ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha