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SAC
2008
ACM
13 years 8 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
TCS
2010
13 years 7 months ago
Cops and Robbers from a distance
Cops and Robbers is a pursuit and evasion game played on graphs that has received much attention. We consider an extension of Cops and Robbers, distance k Cops and Robbers, where t...
Anthony Bonato, Ehsan Chiniforooshan, Pawel Pralat
SODA
2012
ACM
278views Algorithms» more  SODA 2012»
11 years 11 months ago
Beyond myopic best response (in Cournot competition)
A Nash Equilibrium is a joint strategy profile at which each agent myopically plays a best response to the other agents’ strategies, ignoring the possibility that deviating fro...
Amos Fiat, Elias Koutsoupias, Katrina Ligett, Yish...
ICCV
2009
IEEE
15 years 1 months ago
Is Dual Linear Self-Calibration Artificially Ambiguous?
This purely theoretical work investigates the problem of artificial singularities in camera self-calibration. Selfcalibration allows one to upgrade a projective reconstruction t...
Pierre Gurdjos, Adrien Bartoli, Peter Sturm
CVPR
2000
IEEE
14 years 11 months ago
Variable Albedo Surface Reconstruction from Stereo and Shape from Shading
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...