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WINE
2007
Springer
166views Economy» more  WINE 2007»
15 years 10 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ï¬...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
AAAI
2010
15 years 4 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
ATAL
2004
Springer
15 years 10 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
FUN
2010
Springer
285views Algorithms» more  FUN 2010»
15 years 9 months ago
An Algorithmic Analysis of the Honey-Bee Game
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a singl...
Rudolf Fleischer, Gerhard J. Woeginger
125
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ECAI
2008
Springer
15 years 6 months ago
Game Theoretical Insights in Strategic Patrolling: Model and Algorithm in Normal-Form
Abstract. In artificial intelligence literature there is a rising interest in studying strategic interaction situations. In these situations a number of rational agents act strateg...
Nicola Gatti