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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VC
2008
172views more  VC 2008»
13 years 7 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
MICS
2010
128views more  MICS 2010»
13 years 2 months ago
Arrangements on Parametric Surfaces II: Concretizations and Applications
We describe the algorithms and implementation details involved in the concretizations of a generic framework that enables exact construction, maintenance, and manipulation of arran...
Eric Berberich, Efi Fogel, Dan Halperin, Michael K...
VRST
2000
ACM
13 years 11 months ago
Animated deformations with radial basis functions
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
TVCG
2008
131views more  TVCG 2008»
13 years 7 months ago
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Anselm Grundhöfer, Oliver Bimber