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» Algorithms for Triangulated Terrains
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SODA
2001
ACM
126views Algorithms» more  SODA 2001»
13 years 8 months ago
Static and kinetic geometric spanners with applications
It is well known that the Delaunay Triangulation is a spanner graph of its vertices. In this paper we show that any bounded aspect ratio triangulation in two and three dimensions ...
Menelaos I. Karavelas, Leonidas J. Guibas
ICRA
2003
IEEE
101views Robotics» more  ICRA 2003»
14 years 21 days ago
Proprioceptive Control for a Robotic Vehicle over Geometric Obstacles
In this paper we describe a software system built to coordinate an autonomous vehicle with variable configuration ability operating in rough terrain conditions. The paper describe...
Kenneth J. Waldron, Ronald C. Arkin, Douglas Bakku...
DM
2006
76views more  DM 2006»
13 years 7 months ago
Lex M versus MCS-M
We study the problem of minimal triangulation of graphs. One of the first algorithms to solve this problem was Lex M, which was presented in 1976. A new algorithm, and a simplific...
Yngve Villanger
VISUALIZATION
2002
IEEE
14 years 9 days ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
COMPGEOM
2009
ACM
14 years 2 days ago
Visibility maps of realistic terrains have linear smoothed complexity
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and have roughly the same size. It is known that the complexity of the visibility ...
Mark de Berg, Herman J. Haverkort, Constantinos P....