This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs....
We propose a method for learning using a set of feature representations which retrieve different amounts of information at different costs. The goal is to create a more efficient ...
Anelia Angelova, Larry Matthies, Daniel M. Helmick...
Star splaying is a general-dimensional algorithm that takes as input a triangulation or an approximation of a convex hull, and produces the Delaunay triangulation, weighted Delaun...
We propose a new multi-scale terrain model, based on a hierarchical representation for the morphology of a terrain. The basis of our morphological model is a dual Morse decomposit...
Emanuele Danovaro, Leila De Floriani, Maria Vitali...
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...