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» Algorithms for Triangulated Terrains
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COMPGEOM
2010
ACM
14 years 2 months ago
Computing similarity between piecewise-linear functions
We study the problem of computing the similarity between two piecewise-linear bivariate functions defined over a common domain, where the surfaces they define in 3D—polyhedral...
Pankaj K. Agarwal, Boris Aronov, Marc J. van Kreve...
CVPR
2004
IEEE
14 years 11 months ago
Error Analysis for a Navigation Algorithm Based on Optical-Flow and a Digital Terrain Map
This paper deals with the error analysis of a novel navigation algorithm that uses as input the sequence of images acquired from a moving camera and a Digital Terrain (or Elevatio...
Ehud Rivlin, Héctor Rotstein, Ronen Lerner
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
13 years 1 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
AAAI
2010
13 years 11 months ago
Online Learning of Uneven Terrain for Humanoid Bipedal Walking
We present a novel method to control a biped humanoid robot to walk on unknown inclined terrains, using an online learning algorithm to estimate in real-time the local terrain fro...
Seung-Joon Yi, Byoung-Tak Zhang, Daniel D. Lee
GEOINFO
2004
13 years 11 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....