A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
duce system weight and volume, increase operating lifetime, The recent explosion in capability of embedded and portable decrease maintenance costs, and open new frontiers for inele...
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Security is a critical issue in a mobile ad hoc network (MANET). In most of the previous protocols security is an added layer above the routing protocol. We propose a TrustAware R...
Loay Abusalah, Ashfaq A. Khokhar, G. BenBrahim, W....