A robust and efficient algorithm for trimming both local and global self-intersections in offset curves and surfaces is presented. Our scheme is based on the derivation of a ratio...
Standard approaches to stereo correspondence have difficulty when scene structure does not lie in or near the frontal parallel plane, in part because an orientation disparity as we...
We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisio...
John M. Snyder, Adam R. Woodbury, Kurt W. Fleische...
In this paper, we study the metrics of negative type, which are metrics (V, d) such that d is an Euclidean metric; these metrics are thus also known as " 2-squared" met...
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...