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HUC
1999
Springer
13 years 12 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
VISUALIZATION
1998
IEEE
13 years 12 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis
ADL
1998
Springer
164views Digital Library» more  ADL 1998»
13 years 12 months ago
Story Segmentation and Detection of Commercials in Broadcast News Video
The Informedia Digital Library Project [Wactlar96] allows full content indexing and retrieval of text, audio and video material. Segmentation is an integral process in the Informe...
Alexander G. Hauptmann, Michael J. Witbrock
SIGGRAPH
1998
ACM
13 years 12 months ago
Painterly Rendering with Curved Brush Strokes of Multiple Sizes
We present a new method for creating an image with a handpainted appearance from a photograph, and a new approach to designing styles of illustration. We “paint” an image with...
Aaron Hertzmann
SIGGRAPH
1998
ACM
13 years 12 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet