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CAD
2010
Springer
13 years 7 months ago
AR interfacing with prototype 3D applications based on user-centered interactivity
Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR application...
Seungjun Kim, Anind K. Dey
PRESENCE
2006
102views more  PRESENCE 2006»
13 years 7 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
BMCBI
2005
73views more  BMCBI 2005»
13 years 7 months ago
Evaluation of Glycine max mRNA clusters
Background: Clustering the ESTs from a large dataset representing a single species is a convenient starting point for a number of investigations into gene discovery, genome evolut...
Ronald L. Frank, Fikret Erçal
VC
2008
162views more  VC 2008»
13 years 7 months ago
Realization of Seurat's pointillism via non-photorealistic rendering
Photorealistic rendering is one of the oldest and most important research areas in computer graphics. More recently, the concept of nonphotorealistic rendering has been proposed as...
Chuan-Kai Yang, Hui-Lin Yang
PAMI
2007
241views more  PAMI 2007»
13 years 7 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip