Sciweavers

547 search results - page 24 / 110
» Alternate reality gaming
Sort
View
CGI
2000
IEEE
14 years 1 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
FSTTCS
2004
Springer
14 years 2 months ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre
HCI
2009
13 years 6 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
ICCV
2009
IEEE
13 years 6 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
Ping Wang, Gregory D. Abowd, James M. Rehg
IHI
2010
197views Healthcare» more  IHI 2010»
13 years 3 months ago
Beyond safe harbor: automatic discovery of health information de-identification policy alternatives
Regulations in various countries permit the reuse of health information without patient authorization provided the data is "de-identified". In the United States, for ins...
Kathleen Benitez, Grigorios Loukides, Bradley Mali...