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EDUTAINMENT
2006
Springer
14 years 14 days ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
GRAPHICSINTERFACE
2001
13 years 10 months ago
Interacting with Image Sequences: Detail-in-Context and Thumbnails
An image sequence is a series of interrelated images. To enable navigation of large image sequences, many current software packages display small versions of the images, called th...
Oliver Kuederle, Kori Inkpen, M. Stella Atkins, M....
AROBOTS
2000
179views more  AROBOTS 2000»
13 years 8 months ago
A Gesture Based Interface for Human-Robot Interaction
Service robotics is currently a pivotal research area in robotics, with enormous societal potential. Since service robots directly interact with people, nding natural" and ea...
Stefan Waldherr, Roseli Romero, Sebastian Thrun
CGF
2000
127views more  CGF 2000»
13 years 8 months ago
Interactive High-Quality Maximum Intensity Projection
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to visualize high-intensity structures within volumetric data. At each pixel the highest data valu...
Lukas Mroz, Helwig Hauser, Eduard Gröller
CGA
2011
13 years 11 days ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai