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CONCUR
2007
Springer
14 years 1 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram
ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ICCHP
2010
Springer
13 years 11 months ago
Automatic Checking of Alternative Texts on Web Pages
For people who cannot see non-textual web content, such as images, maps or audio files, the alternative texts are crucial to understand and use the content. Alternate texts are of...
Morten Goodwin Olsen, Mikael Snaprud, Annika Nietz...
ISMIR
2005
Springer
185views Music» more  ISMIR 2005»
14 years 1 months ago
PlaySOM and PocketSOMPlayer, Alternative Interfaces to Large Music Collections
With the rising popularity of digital music archives the need for new access methods such as interactive exploration or similarity-based search become significant. In this paper ...
Robert Neumayer, Michael Dittenbach, Andreas Raube...
ICCHP
2004
Springer
14 years 27 days ago
An Adaptive and Predictive Environment to Support Augmentative and Alternative Communication
In this paper we describe Bliss2003, an Information and Communication Technology (ICT) aid for verbal impaired people supporting the use of Augmentative and Alternative Communicati...
Nicola Gatti, Matteo Matteucci, Licia Sbattella