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GAMEON
2000
13 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
VL
1997
IEEE
151views Visual Languages» more  VL 1997»
13 years 11 months ago
A Structured Interactive Workspace for a Visual Configuration Language
This paper shows how language technologies such as the automatic generation of parsers for analyzing user actions and visual parsing can be applied to build a flexible tool specia...
Jean-Yves Vion-Dury, François Pacull
DL
1999
Springer
139views Digital Library» more  DL 1999»
13 years 11 months ago
Constructing Web Views from Automated Navigation Sessions
Existing web search engines provide users with the ability to query an off-line database of indices in order to decide on an entry point for further manual navigation. Results are...
Nadav Zin, Mark Levene
MT
2002
297views more  MT 2002»
13 years 7 months ago
MARS: A Statistical Semantic Parsing and Generation-Based Multilingual Automatic tRanslation System
We present MARS (Multilingual Automatic tRanslation System), a research prototype speech-to-speech translation system. MARS is aimed at two-way conversational spoken language trans...
Yuqing Gao, Bowen Zhou, Zijian Diao, Jeffrey S. So...
LREC
2008
99views Education» more  LREC 2008»
13 years 8 months ago
Using the Web as a Linguistic Resource to Automatically Correct Lexico-Syntactic Errors
This paper presents an algorithm for correcting language errors typical of second-language learners. We focus on preposition errors, which are very common among second-language le...
Matthieu Hermet, Alain Désilets, Stan Szpak...