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DIGRA
2005
Springer
15 years 9 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
DIGRA
2005
Springer
15 years 9 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
DIGRA
2005
Springer
15 years 9 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
EUC
2005
Springer
15 years 9 months ago
Context-Aware Ubiquitous Data Mining Based Agent Model for Intersection Safety
In USA, 2002, approximately 3.2 million intersection-related crashes occurred, corresponding to 50 percent of all reported crashes. In Japan, more than 58 percent of all traffic cr...
Flora Dilys Salim, Shonali Krishnaswamy, Seng Wai ...
GECCO
2005
Springer
232views Optimization» more  GECCO 2005»
15 years 9 months ago
A hardware pipeline for function optimization using genetic algorithms
Genetic Algorithms (GAs) are very commonly used as function optimizers, basically due to their search capability. A number of different serial and parallel versions of GA exist. ...
Malay Kumar Pakhira, Rajat K. De
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