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» Amortizing 3D Graphics Optimization Across Multiple Frames
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UIST
1995
ACM
13 years 11 months ago
Amortizing 3D Graphics Optimization Across Multiple Frames
Jim Durbin, Rich Gossweiler, Randy F. Pausch
3DPVT
2006
IEEE
203views Visualization» more  3DPVT 2006»
14 years 1 months ago
Graph Cut Based Multiple View Segmentation for 3D Reconstruction
In this paper we propose a novel framework for efficiently extracting foreground objects in so called shortbaseline image sequences. We apply the obtained segmentation to improve...
Mario Sormann, Christopher Zach, Konrad F. Karner
CG
2007
Springer
13 years 7 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini
CGI
2006
IEEE
13 years 11 months ago
Highly Stylised Drawn Animation
Abstract. In this paper we argue for our NPAR system as an effective 2D alternative to most of NPR research which is focused on frame coherent stylised rendering of 3D models. Our ...
Fabian Di Fiore, Frank Van Reeth, John Patterson, ...
EGH
2004
Springer
14 years 28 days ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...