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» An AI Model of Creativity
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CHI
2009
ACM
14 years 9 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
AIS
2004
Springer
14 years 6 days ago
Timed I/O Test Sequences for Discrete Event Model Verification
Abstract. Model verification examines the correctness of a model implementation with respect to a model specification. While being described from model specification, implementatio...
Ki Jung Hong, Tag Gon Kim
CCE
2005
13 years 8 months ago
Model-based computer-aided design for controlled release of pesticides
In the field of controlled release technology for pesticides or active ingredients (AI), models that can predict its delivery during application are important for purposes of desi...
Núria Muro-Suñé, Rafiqul Gani...
AI
1998
Springer
13 years 8 months ago
Applications of the Situation Calculus to Formalizing Control and Strategic Information: The Prolog Cut Operator
We argue that the situation calculus is a natural formalism for representing and reasoning about control and strategic information. As a case study, in this paper we provide a sit...
Fangzhen Lin
MIG
2009
Springer
14 years 3 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra