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» An ASM Specification of C
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NETGAMES
2004
ACM
15 years 11 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
COMPSAC
2003
IEEE
15 years 11 months ago
Incremental Transformation of Procedural Systems to Object Oriented Platforms
Over the past years, the reengineering of legacy software systems to object oriented platforms has received significant attention. In this paper, we present a generic re-engineeri...
Ying Zou, Kostas Kontogiannis
ICDAR
2003
IEEE
15 years 11 months ago
An Architecture for Ink Annotations on Web Documents
There have been recent improvements in document technologies like the standardization of object interfaces to access and manipulate the properties of web documents. There has also...
Sriram Ramachandran, Ramanujan S. Kashi
RSP
2003
IEEE
149views Control Systems» more  RSP 2003»
15 years 11 months ago
Rapid Scheduling of Efficient VLSI Architectures for Next-Generation HSDPA
In this paper, an efficient design flow integrating Mentor Graphics Precesion C and HDL designer is derived. In this hybrid prototyping environment, efficient FPGA architectures a...
Yuanbin Guo, Gang Xu, Dennis McCain, Joseph R. Cav...
FCCM
2002
IEEE
171views VLSI» more  FCCM 2002»
15 years 11 months ago
Coarse-Grain Pipelining on Multiple FPGA Architectures
Reconfigurable systems, and in particular, FPGA-based custom computing machines, offer a unique opportunity to define application-specific architectures. These architectures offer...
Heidi E. Ziegler, Byoungro So, Mary W. Hall, Pedro...