Sciweavers

1115 search results - page 28 / 223
» An Abstract Look at Realizability
Sort
View
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
13 years 11 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
FLAIRS
2007
13 years 10 months ago
Prioritized Reasoning in Logic Programming
This work addresses the issue of prioritized reasoning in the context of logic programming. The case of preference conditions involving atoms is considered and a refinement of th...
Luciano Caroprese, Irina Trubitsyna, Ester Zumpano
ICVGIP
2004
13 years 9 months ago
Improved Cut-Based Foreground Identification
Automatic content based schemes, as opposed to those with human endeavor, have become important as users attempt to organize massive data presented in the form of multimedia data ...
Sharat Chandran, Satwik Hebbar, Vishal Mamania, Ab...
MP
2006
110views more  MP 2006»
13 years 7 months ago
Extending Scope of Robust Optimization: Comprehensive Robust Counterparts of Uncertain Problems
In this paper, we propose a new methodology for handling optimization problems with uncertain data. With the usual Robust Optimization paradigm, one looks for the decisions ensurin...
Aharon Ben-Tal, Stephen Boyd, Arkadi Nemirovski
AI
2002
Springer
13 years 7 months ago
Modeling Organizational Rules in the Multi-agent Systems Engineering Methodology
Recently, two advances in agent-oriented software engineering have had a significant impact: the identification of interaction and coordination as the central focus of multi-agent ...
Scott A. DeLoach