Eye gaze interface has potential as a new HumanComputerInteractionmethod, evidentin the numerouskinds developed so far. However, in order to make sure that such an interface is bo...
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
We describe an architectural design space exploration methodology that minimizes the energy dissipation of digital circuits. The centerpiece of our methodology is a Verilog-based ...
In this paper we describe a system to reliably localize the position of the speaker’s face and mouth in videophone sequences. A statistical scheme based on a subspace method is p...